Being asked to describe Blek my brother rattled off: It's an open-ended experience with singular game mechanics and deep, bauhaus-informed design. Huh! Just imagine working with a guy who can say something like that about a game. Yes, it can be complicated. But Blek isn't.
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Blek is about imagination, curiosity and experimenting. It's about personality, your own style and temper. But most of all - it's about PLAYING.
A simple goal, to shape a line that collects all colored circles avoiding black holes on its route, can be a challenging one, but through minimalistic, beautiful design Blek reminds you that all you need to do is to play [with] it. There are no specific moves that you need to master. To every level countless solutions exist, from delightfully simple to exceptionally deep and complex, yet always elegant.
There are no instructions. No tutorials. No spoilers. And I will keep my brother busy, preventing him from explaining game mechanics.